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Denoising of dynamic 3D meshes via low-rank spectral analysis

机译:低级光谱分析的动态3D网格的去噪

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摘要

Recently, the new generation of different 3D scanner devices (e.g., conoscopic holography, structured light, photometric systems, etc.) has attracted a lot of attention due to their ability to provide more reliable results. The easiness of capturing real 3D objects has created revolutionary trends in many areas (e.g., gaming, prominence of heritage, military, medicine, etc.) and has significantly increased the interest for static and dynamic 3D models. However, despite the technological evolution of the 3D acquisition devices, there are still limitations, deteriorating the quality of the generated results (e.g., noise, outliers, and other abnormalities). These issues need to be addressed before the 3D models are used by other applications (such as segmentation, object recognition, tracking, etc.). In this paper, we introduce a novel method which exploits similarities at the spectral frequencies of individual meshes in soft or rigid body 3D animations. The noise is mainly distributed over high frequencies, while the spectrum of the graph Fourier transform of sequential meshes in a 3D animation, exhibits a low-rank which can be effectively exploited using robust principal component analysis (RPCA). Extensive evaluation studies, carried out using a variety of different arbitrarily complex 3D animations and noise patterns, verify that the proposed technique achieves plausible denoising results despite the constraints posed by arbitrarily motion scenarios. (C) 2019 Elsevier Ltd. All rights reserved.
机译:最近,新一代不同的3D扫描仪设备(例如,经透视全息术,结构光,光度系统等)由于它们提供了更可靠的结果而引起了很多关注。捕获真正的3D物体的容易性在许多领域创造了革命性的趋势(例如,游戏,遗产,军事,医学等),并且大大增加了静态和动态3D模型的利益。然而,尽管存在3D获取设备的技术演化,但仍然存在限制,劣化生成的结果的质量(例如,噪声,异常值和其他异常)。在其他应用程序使用3D模型之前,需要解决这些问题(例如分段,对象识别,跟踪等)。在本文中,我们介绍了一种新的方法,该方法利用软或刚体3D动画中各个网格的光谱频率的相似性。噪声主要分布在高频上,而3D动画中顺序网格的曲线图的散差谱呈现,可以使用鲁棒主成分分析(RPCA)来有效利用低级别。广泛的评估研究,使用各种不同的任意复杂的3D动画和噪声模式进行,验证所提出的技术尽管采用任意运动场景所带来的约束,但是虽然所提出的技术实现了合理的去噪结果。 (c)2019 Elsevier Ltd.保留所有权利。

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