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Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation

机译:基于增强现实的运动康复过程中文本,图像和音频反馈对运动校正的可用性和影响

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This paper aims to evaluate text, image and audio feedback regarding usability, exercise correction and user preferences when using Augmented Reality (AR) to guide movements execution in rehabilitation applications. For that, this study used an AR rehabilitation tool, named ARkanoidAR, which attempts to correct the wrong movement performed by a user through text, image and audio feedback, while he/she is playing a game controlled based on the therapy protocol defined by a physiotherapist for that particular user. The ARkanoidAR uses a Kinect sensor to track the human body and its movements, and it is completely configurable according to patient therapy needs. To evaluate feedback effects individually, this study collected quantitative data to measure success rate, which represents the amount of time that the user executed the movements correctly when using the application with each feedback individually activated. Experiments were composed of five phases: control, text, image, audio and control. The feedback sequence was randomized before the tests in order to avoid bias. Quantitative results show that users understood the instructions for performing the movements correctly since the success rate along time increased. Tests also included observation and qualitative analysis through questionnaires and a semi structured interview to evaluate the usability perception of users. The qualitative data helped to detect different types of problems for each feedback based on users' answers. This study was carried out with healthy people, and did not predict the particularities and limitations of physiotherapy patients. (C) 2019 Elsevier Ltd. All rights reserved.
机译:本文旨在评估在使用增强现实(AR)指导康复应用中的运动执行时,有关可用性,运动校正和用户偏好的文本,图像和音频反馈。为此,本研究使用了一种名为ARkanoidAR的AR康复工具,该工具试图纠正用户在玩游戏时根据文本,图像和音频反馈执行的错误动作,而游戏是根据用户定义的治疗方案进行的该特定用户的物理治疗师。 ARkanoidAR使用Kinect传感器来跟踪人体及其运动,并且可以根据患者的治疗需求进行完全配置。为了单独评估反馈效果,本研究收集了定量数据来衡量成功率,该成功率表示用户在单独激活每个反馈的情况下使用该应用程序时,用户正确执行运动的时间。实验由五个阶段组成:控制,文本,图像,音频和控制。为了避免偏差,在测试前将反馈序列随机化。定量结果表明,由于随着时间的推移成功率不断提高,用户正确理解了执行运动的说明。测试还包括通过问卷调查和定性分析进行的观察和定性分析,以评估用户的可用性感知。定性数据有助于根据用户的答案为每个反馈检测不同类型的问题。这项研究是在健康人群中进行的,并未预测理疗患者的特殊性和局限性。 (C)2019 Elsevier Ltd.保留所有权利。

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