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On using planar developments to perform texture mapping on arbitrarily curved surfaces

机译:使用平面展开在任意曲面上执行纹理映射时

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This paper introduces a method for applying texture from a two-dimensional domain to a three-dimensional surface which is divided into two stages: the pre-processing stage, where a proper planar development of the three-dimensional surface is generated and the stage of mapping texture from the plane to the given surface. Several techniques for generating planar developments are studied and a new technique for surface fiattening is proposed. Using this technique it is possible to control the local mapping accuracy. A new mapping method and a set of indices for evaluating the mapping accuracy are proposed. The accuracy indices are derived through the numerical method of singular-value decomposition. To reduce aliasing a space-variant filter, which can be incorporated within the two stages of the introduced texture mapping technique is developed. Finally, various applications are worked out to illustrate the effectiveness of the techniques proposed in this paper.
机译:本文介绍了一种将纹理从二维域应用到三维表面的方法,该方法分为两个阶段:预处理阶段,在该阶段生成三维表面的适当平面展开;以及阶段将纹理从平面映射到给定的曲面。研究了几种产生平面展开的技术,并提出了一种新的表面平整化技术。使用这种技术可以控制局部映射的准确性。提出了一种新的映射方法和一套评估映射精度的指标。精度指标是通过奇异值分解的数值方法得出的。为了减少混叠,开发了可以结合在引入的纹理映射技术的两个阶段中的空间变量滤波器。最后,通过各种应用程序来说明本文提出的技术的有效性。

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