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Interactive multimedia streams in distributed applications

机译:分布式应用程序中的交互式多媒体流

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Distributed multimedia applications typically handle two different types of communication: request/reply interaction for control information as well as real-time streaming data. The CORBA Audio/Video Streaming Service provides a promising framework for the efficient development of such applications. In this paper, we discuss the CORBA-based design and implementation of Campus TV, a distributed television studio architecture. We analyze the performance of our test application with respect to different configurations. We especially investigate interaction delays, i.e., the latencies that occur between issuing a CORBA request and receiving the first video frame corresponding to the new mode. Our analysis confirms that the interaction delay can be reasonably bounded for UDP and RTP. In order to provide results which are independent from coding schemes, we do not take into account any media specific compression issues. Hence, our results help to make essential design decisions while developing interactive multimedia applications in general, involving e.g., distributed synthetic image data, or augmented and virtual reality.
机译:分布式多媒体应用程序通常处理两种不同类型的通信:控制信息的请求/答复交互以及实时流数据。 CORBA音频/视频流服务为有效开发此类应用程序提供了一个有希望的框架。在本文中,我们讨论了基于CORBA的Campus TV(一种分布式电视演播室架构)的设计和实现。我们针对不同的配置分析测试应用程序的性能。我们特别研究了交互延迟,即在发出CORBA请求和接收与新模式相对应的第一个视频帧之间发生的延迟。我们的分析证实,对于UDP和RTP,交互延迟可以合理地限制。为了提供独立于编码方案的结果,我们不考虑任何媒体特定的压缩问题。因此,我们的结果有助于在开发交互式多媒体应用程序时总体上做出必要的设计决策,例如涉及分布式合成图像数据或增强和虚拟现实。

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