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Model-based user interface adaptation

机译:基于模型的用户界面适应

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Exploiting contextual information in user interfaces (UIs) on mobile equipment is an important means for enhancing the user experience on such devices. Implementing flexible and adaptive UIs that are multitasking and possibly exploiting multiple modalities requires expensive application-specific solutions, and reuse is difficult or impossible. To make it viable to implement adaptive UIs for a broader range of applications, there is both a need for new architecture and middleware, and ways of constructing applications. In this paper, we show how a combination of a patterns-based modelling language using compound UI components and mapping rules as building blocks, and a generic adaptive architecture based on components with ports and utility functions for finding the optimal configuration in a given situation facilitates implementation of applications with adaptive UIs. After an introduction discussing special needs for mobile UIs and related work, we briefly present our modelling approach, and the adaptive middleware architecture. With this as a background, we investigate how the combination of these facilitates model-based UI adaptation. Finally, we present some more general principles, illustrated by two examples, for how model-based approaches may be used for visual adaptation of UIs.
机译:在移动设备上的用户界面(UI)中利用上下文信息是增强此类设备上的用户体验的重要手段。实现多任务且可能利用多种模式的灵活且自适应的UI需要昂贵的特定于应用程序的解决方案,并且重用是困难的或不可能的。为了使其能够为更广泛的应用程序实现自适应UI,既需要新的体系结构和中间件,又需要构造应用程序的方式。在本文中,我们展示了使用复合UI组件和映射规则作为构建块的基于模式的建模语言与基于具有端口和实用程序功能的组件的通用自适应体系结构的组合如何在给定情况下寻找最佳配置的方式如何实现。具有自适应UI的应用程序的实现。在讨论了移动UI的特殊需求和相关工作的引言之后,我们简要介绍了我们的建模方法和自适应中间件体系结构。以此为背景,我们研究了它们的组合如何促进基于模型的UI适应。最后,我们给出了一些更一般的原理,由两个示例说明,说明基于模型的方法如何用于UI的视觉适应。

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