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Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering

机译:移动环境中的传统交互之外:3D场景渲染的新方法

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In this paper the problems of user interaction in a mobile environment are investigated. Interaction in this environment imposes new requirements both on UI designers and the users. This paper deals in particular with problems of graphical interaction in a mobile environment. The interaction in a mobile environment requires new approaches that will result in a new type of rendering of graphical data. A rendering technique that enables rendering and annotation of objects in a 3D scene on mobile devices is presented. This technique is based on transformation of the 3D scene to a 2D vector graphic representation. The input 3D scene is given in the VRML format and the output 2D format is SVG. In the second part of this paper we are presenting a prototype of a voice user interface that allows users to interact with the graphical data in a mobile environment. The semantic description of the scene plays the key role in restriction of the language used for communication. The communication between the user and the mobile system is performed by means of natural language that is restricted according to the context the user is currently in. The implementation of the voice user interface is based on the existing VoiceXML platform.
机译:本文研究了移动环境中用户交互的问题。在这种环境中的交互对UI设计人员和用户都提出了新的要求。本文特别讨论了移动环境中的图形交互问题。移动环境中的交互需要新方法,这将导致图形数据的新型呈现。提出了一种渲染技术,该技术可以在移动设备上的3D场景中渲染和注释对象。该技术基于3D场景到2D矢量图形表示的转换。输入3D场景以VRML格式给出,输出2D格式为SVG。在本文的第二部分中,我们介绍了语音用户界面的原型,该界面允许用户在移动环境中与图形数据进行交互。场景的语义描述在限制用于交流的语言中起着关键作用。用户和移动系统之间的通信是通过自然语言来执行的,该自然语言根据用户当前所处的上下文进行限制。语音用户界面的实现基于现有的VoiceXML平台。

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