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Scalable rendering of massive triangle meshes on light field displays

机译:在光场显示器上可缩放的大型三角形网格的渲染

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We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple freely moving naked-eye viewers the illusion of seeing and manipulating 3D objects with continuous viewer-independent parallax. Multiresolution techniques which take into account the displayed light field geometry are employed to dynamically adapt model resolution to display capabilities and timing constraints. The approach is demonstrated on two different scales: a desktop PC driving a 7.4 Mbeams TV-size display, and a cluster-parallel solution driving a large (1.6 × 0.9m) 35 Mbeams display which supports a room-size working space. In both cases, massive meshes of tens of millions of triangles are manipulated at interactive rates.
机译:我们报告了一种基于特殊安排的投影仪阵列和全息屏幕驱动光场显示的多分辨率渲染系统。该系统使多个自由移动的裸眼观看者可以看到并操纵具有连续的独立于观看者的视差的3D对象。考虑到所显示的光场几何形状的多分辨率技术被用来动态地使模型分辨率适应显示能力和时序约束。该方法在两个不同的规模上得到了演示:一台台式电脑驱动7.4 Mbeams电视尺寸的显示器,以及一个集群并行解决方案驱动一个大型(1.6×0.9m)35 Mbeams显示器,该显示器支持房间大小的工作空间。在这两种情况下,都以交互速率处理数千万个三角形的大网格。

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