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Evaluating Second Life For The Collaborative Exploration Of 3d Fractals

机译:评估第二生命以进行3d分形的协同探索

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This paper explores the use of online digital world Second Life as an environment in which one can represent and explore three-dimensional (3D) fractals, and in addition, present them to others in a collaborative and engaging fashion. Second Life at its core provides a means whereby multiple remote participants can engage with 3D geometry within a virtual environment. It has been chosen as a likely candidate for this exploration for a number of additional reasons. These include the easy-to-learn user interface, its relatively widespread uptake compared to the alternatives, the availability of the software for all the major operating systems, its non-aggressive social networking foundation, and its scripting capability. The suitability of Second Life will be evaluated through examples. These examples will attempt to create representations of range of the different types of 3D fractals and a discussion of the outcomes will be presented.
机译:本文探讨了在线数字世界“第二人生”作为一种可以表示和探索三维(3D)分形的环境的用途,此外,还以协作和引人入胜的方式将其呈现给他人。 Second Life的核心是提供一种方法,使多个远程参与者可以在虚拟环境中使用3D几何图形。由于许多其他原因,它已被选作此次探索的候选对象。其中包括易于学习的用户界面,与替代产品相比相对广泛的使用,可用于所有主要操作系统的软件,非攻击性的社交网络基础以及脚本编写功能。 《第二人生》的适用性将通过实例进行评估。这些示例将尝试创建不同类型的3D分形的范围表示,并将对结果进行讨论。

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