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Analytic ambient occlusion using exact from-polygon visibility

机译:使用精确的多边形可视性进行分析环境光遮挡

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This paper presents a new method to compute exact from-polygon visibility, as well as a possible application to the calculation of high quality ambient occlusion. The starting point of this work is a theoretical framework which allows to group lines together according to the geometry they intersect. By applying this study in the context of from-polygon visibility, we derive an analytical definition which permits us to group the view rays according to the first geometry they encounter. Our new algorithm encodes lazily the visibility from a polygon. In contrast to the previous works on from-polygon visibility, our approach is very robust. For each point in the scene, the algorithm efficiently calculates the exact fragments of visible geometry. By combining this information with a analytical definition of ambient occlusion, we achieve results that are not sensitive to noise or other visual imperfections, contrary to ambient occlusion methods which are based either on sampling or visibility approximations.
机译:本文提出了一种计算精确的多边形可见性的新方法,以及一种可能用于计算高质量环境光遮挡的方法。这项工作的起点是一个理论框架,该框架允许根据线相交的几何形状将线分组在一起。通过在来自多边形的可见性的上下文中应用此研究,我们得出了一个解析定义,该定义使我们可以根据视线遇到的第一个几何形状对其进行分组。我们的新算法对多边形的可见性进行了延迟编码。与以前关于多边形可视性的工作相比,我们的方法非常健壮。对于场景中的每个点,该算法都会有效地计算可见几何的精确片段。通过将此信息与对环境光遮挡的分析定义相结合,我们获得了对噪声或其他视觉缺陷不敏感的结果,这与基于采样或可见性近似的环境光遮挡方法相反。

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