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Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course

机译:增强现实技术对墨西哥公立和私立学校学生学习成绩和学习动力的影响。中学几何课程中的案例研究

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In this paper, the authors show that augmented reality technology has a positive impact on learning-related outcomes of middle-school Mexican students. However, the impact varies depending on whether students were enrolled in public or private schools.The authors designed an augmented reality application for students to practice the basic principles of geometry, and a similar application which encompasses identical learning objectives and content deployed in a Web-based learning environment. A 2 x 2 x 2 factorial design was employed with 93 participants to investigate the effect of type of technology (web, augmented reality), type of school (private, public), and time of assessment (pre, post) on motivation, and declarative learning. The results show that: (1) there is an interactive effect of type of technology, type of school, and time of assessment when students' achievement scores are measured; (2) students using the augmented reality-based learning environments scored higher in post-test than those using the web-based application; (3) the augmented reality learning environment was more learning effective compared with the web-based learning environment in public schools, but not in private schools; (4) there is not an interactive effect of type of technology, type of school and time of assessment when students' motivation is measured; (5) students from private schools reported higher levels of motivation compared with those from public schools when using the augmented reality learning environment. The research findings imply that in Mexico, augmented reality technology can be exploited as an effective learning environment for helping middle-school students from public and private schools to practice the basic principles of Geometry.
机译:在本文中,作者表明,增强现实技术对墨西哥初中学生的学习相关成果具有积极影响。但是,其影响会因学生是进入公立还是私立学校而有所不同。作者设计了一种增强现实应用程序,供学生练习几何学的基本原理,而类似的应用程序则包含了相同的学习目标和部署在网络中的内容,基础的学习环境。采用了2 x 2 x 2的因子设计,共有93名参与者参加,以调查技术类型(网络,增强现实),学校类型(私立,公共)和评估时间(前后)对动机的影响,以及陈述式学习。结果表明:(1)在衡量学生的成就分数时,技术类型,学校类型和评估时间具有交互作用; (2)使用基于增强现实的学习环境的学生在测试后的得分高于使用基于Web的应用程序的学生; (3)与公立学校的网络学习环境相比,增强现实学习环境的学习效率更高,而私立学校则不然; (4)在衡量学生的动机时,技术类型,学校类型和评估时间没有交互作用; (5)使用增强现实学习环境时,私立学校的学生报告的动机比公立学校的学生更高。研究结果表明,在墨西哥,增强现实技术可以用作有效的学习环境,以帮助公立和私立学校的中学生练习几何的基本原理。

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