Modeling L2 Writer Voice: Discoursal Positioning in Fanfiction Writing


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Of various online discourses, distinctive design features of fanfiction discourse have given rise to a new social space that holds great potential for the negotiation of identity. In this study, I propose that fanfiction discourse creates a social space that helps shape the voice construction of the L2 writer. In order to understand how the L2 writer's multiple social positions within fanfiction discourse affect voice construction, I analyze a popular online culture-based writing website, Three dominant design features are identified that allow various forms of participation and levels of engagement by its members: intertextuality, dialogic interaction, and electronic text. These three features are actualized in three different positionings (ideational, interpersonal, and textual) that Ivanic and Camps (2001) believe writers take on when constructing a voice. Results suggest that the two L2 participants in my study created voices in multiple positionings made available by re-purposing a pop-culture storyline or characters, communication with audiences, and digital resources. Overall, this study offers a nuanced view of how voice is projected and negotiated within the intersections of multiple online discourses and how it relates to L2 writing in the digital era.
机译:在各种在线话语中,幻想小说话语的独特设计特征引起了新的社会空间,为身份协商提供了巨大潜力。在这项研究中,我建议幻想小说话语会创造一个社交空间,有助于塑造第二层作家的声音结构。为了了解L2作家在幻想小说话语中的多个社会地位如何影响声音构造,我分析了一个流行的基于在线文化的写作网站,确定了三个主要的设计特征,允许其成员进行各种形式的参与和参与程度:互文性,对话互动和电子文本。这三个特征是在伊万尼克和坎普斯(Ivanic and Camps,2001)认为作家在构建声音时所承担的三种不同定位(理想,人际和文本)中实现的。结果表明,在我的研究中,两名L2参与者通过重新设定流行文化的故事情节或角色,与观众的交流以及数字资源,在多个位置创造了声音。总的来说,这项研究提供了一种细致的观点,即语音如何在多种在线话语的交集内进行投射和协商,以及它如何与数字时代的L2写作联系起来。



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