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首页> 外文期刊>Computer supported cooperative work >Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
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Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home

机译:让我们开始运动吧!在家中游戏的进,出和绕圈

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摘要

Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in the arcade? This paper describes an empirical study that looks at physical gaming and how it finds its place in the home. We discuss the findings from this study by organizing them around four topics: the adoption of the game, its unique spatial needs, the tension between visibility and availability of the game, and what it means to play among what we describe as the gaming circle, or players and non-players alike. Finally, we discuss how physical gaming in the home surfaces questions and issues for householders and researchers around adoption, gender and both space and place.
机译:物理游戏是计算机游戏的一种,最近已经可以用于家庭。但是,将原本设计用于街机游戏的游戏带回家意味着什么呢?本文介绍了一项针对实物游戏及其在家庭中的位置的实证研究。我们围绕以下四个主题对研究结果进行讨论:游戏的采用,游戏的独特空间需求,游戏的可见性和可用性之间的张力以及在我们所说的游戏圈中玩游戏的意义,或玩家和非玩家都一样。最后,我们讨论了家庭中的物理游戏如何向家庭和研究人员提出有关收养,性别以及空间和地点的问题。

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