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VGPM: Using business process modeling for videogame modeling and code generation in multiple platforms

机译:VGPM:使用业务流程建模在多个平台上进行视频游戏建模和代码生成

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摘要

Lately, the use of mobile applications in Smartphones has grown considerably. One of the most popular types of applications is videogames. As classic videogame development is a costly process several editors and tools to make this process quicker and easier have appeared. Although these editors allow the definition of various aspects of the videogame they do not include, in general, capabilities for modeling the logic of the game loop. In this research we propose VGPM, a specific notation based in the BPMN approach to define several important characteristics of the game logic, trying to reduce the cost of traditional videogame development.
机译:最近,智能手机中移动应用程序的使用已大大增加。视频游戏是最流行的应用程序类型之一。由于经典的视频游戏开发是一个昂贵的过程,因此出现了一些使该过程更快,更容易的编辑器和工具。尽管这些编辑器允许定义视频游戏的各个方面,但它们通常不包括对游戏循环逻辑进行建模的功能。在这项研究中,我们提出了VGPM,这是一种基于BPMN方法的特定符号,用于定义游戏逻辑的几个重要特征,以试图降低传统视频游戏开发的成本。

著录项

  • 来源
    《Computer standards & interfaces》 |2015年第11期|42-52|共11页
  • 作者单位

    MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain,C/Calvo Sotelo S/N Facultad de Ciencias 3° OOTLab, 33007 Oviedo, Asturias, Spain;

    MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain;

    MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain;

    MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain;

    MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Business process modeling; Modeling tools; Code generation; Videogames;

    机译:业务流程建模;建模工具;代码生成;视频游戏;

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