机译:VGPM:使用业务流程建模在多个平台上进行视频游戏建模和代码生成
MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain,C/Calvo Sotelo S/N Facultad de Ciencias 3° OOTLab, 33007 Oviedo, Asturias, Spain;
MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain;
MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain;
MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain;
MDE Research Group, Department of Computer Science, University of Oviedo, c/Calvo Sotelo s, 33007 Oviedo, Asturias, Spain;
Business process modeling; Modeling tools; Code generation; Videogames;
机译:使用模型驱动或业务流程方法为无线传感器网络应用程序建模和自动代码生成:系统映射研究
机译:在多种平台上生成和部署视频游戏的模型驱动方法
机译:图形化建模和自动代码生成平台的自动文档生成策略
机译:MaramaEml:具有树叠加,缩放接口和代码生成的集成多视图业务流程建模环境
机译:增强平台视频游戏的自动级别生成
机译:在解剖病理过程建模中实现业务流程建模符号(BPMN)
机译:BPLOM:面向BPM级别的方法,用于在移动平台上进行增量业务流程建模和代码生成
机译:用三维各向异性多散射分布处理代码建模Cometary Coma