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Synchronization of multiple USB 3.0 devices using Isochronous Timestamp Packet

机译:使用同步时间戳包同步多个USB 3.0设备

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摘要

In test and measurement, synchronizing multiple devices to timely coordinate data acquisition is crucial. This is due to the limited number of channels on a single device and the need for mixed-signal channels. Currently, various techniques have been proposed for triggering and synchronization among multiple devices such as GPIB, VXI, PXI/PXIe and LXI. However, they are expensive and need large footprint and additional cable or hardware to set up. Due to that, with the low cost and easy-to-setup USB 2.0, it is enhanced to have synchronization ability. There are various synchronization methods in USB 2.0 such as software-timed trigger, external hardware trigger and USB-inSync. The software-timed trigger is purely implemented in software and has high trigger delay, which is up to microseconds. Besides that, for both external hardware trigger and USB-inSync, they can achieve up to nanoseconds of synchronization precision. However, both of those methods need extra hardware or setup to synchronize multiple devices. In this paper, to overcome the drawbacks from the existing techniques, a trigger algorithm is proposed based on the study of USB 3.0 technology. The Isochronous Timestamp Packet (ITP) in USB 3.0 is used as the main component in the trigger algorithm. Without any hardware implementation, the trigger algorithm is able to trigger multiple USB 3.0 devices with a trigger delay around 200 ns. In addition, the trigger algorithm can support up to maximum to three consecutive connected hubs without affecting the performance. In conclusion, the trigger algorithm increases the performance of synchronization of multiple USB device with only software intervention.
机译:在测试和测量中,同步多个设备以及时协调数据采集至关重要。这是由于单个设备上的通道数量有限以及需要混合信号通道。当前,已经提出了用于在诸如GPIB,VXI,PXI / PXIe和LXI的多个设备之间触发和同步的各种技术。但是,它们很昂贵,并且需要较大的空间并需要额外的电缆或硬件来安装。因此,通过低成本和易于设置的USB 2.0,它增强了同步能力。 USB 2.0中有多种同步方法,例如软件定时触发器,外部硬件触发器和USB-inSync。软件定时触发完全由软件实现,并且触发延迟高,长达几微秒。除此之外,对于外部硬件触发和USB-inSync,它们都可以实现高达纳秒的同步精度。但是,这两种方法都需要额外的硬件或设置来同步多个设备。为了克服现有技术的不足,基于USB 3.0技术的研究提出了一种触发算法。 USB 3.0中的同步时间戳包(ITP)用作触发算法中的主要组件。在没有任何硬件实现的情况下,触发算法能够以大约200 ns的触发延迟来触发多个USB 3.0设备。此外,触发算法最多可以支持三个连续连接的集线器,而不会影响性能。总之,触发算法仅通过软件干预即可提高多个USB设备的同步性能。

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