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首页> 外文期刊>Computer science >Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water
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Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water

机译:演示摘要:SmartH2O,展示了游戏化技术对节水的影响

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摘要

SmartH2O is a software platform that creates a virtuous feedback cycle between water users and the utilities, providing users information on their consumption in quasi real time, and thus enabling water utilities to plan and implement strategies to reduce/reallocate water consumption. The SmartH2O platform adopts a gamification paradigm to motivate users to change their water use behaviour and different incentives (virtual, physical, and social) are used to stimulate the competition among users. The SmartH2O platform, developed during the EU-FP7 project that bears the same name, has been deployed in two test sites: in Terre di Pede-monte, a small municipality in Tessin, Switzerland, and in Valencia, a large urban centre, in Spain. Thanks to its use it has been observed an average reduction in consumption of 10% in Switzerland and of 20% in Spain among the platform adopters.
机译:SmartH2O是一个软件平台,可在用水者和公用事业之间建立良好的反馈周期,准实时地向用户提供有关用水量的信息,从而使用水者能够计划和实施减少/重新分配用水量的策略。 SmartH2O平台采用游戏化范例来激励用户改变其用水行为,并使用不同的激励措施(虚拟,物理和社交)来刺激用户之间的竞争。在EU-FP7项目期间开发的具有相同名称的SmartH2O平台已部署在两个测试站点中:分别位于瑞士Tessin的一个小城市Terre di Pede-monte和一个大型的城市中心的Valencia。西班牙。由于使用了该平台,在平台采用者中,瑞士的平均消费量减少了10%,西班牙的平均消费量减少了20%。

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  • 来源
    《Computer science》 |2018年第2期|275-276|共2页
  • 作者单位

    Dalle Molle Institute for Artificial Intelligence (IDSIA),University of Lugano (USI), University of Applied Science and Arts of Southern Switzerland (SUPSI), Galleria 2,Via Cantonale 2c, 6928 Manno, Switzerland;

    Department of Electronics, Information and Bioengineering,Politecnico di Milano, Piazza L. da Vinci 32, 20133 Milan,Italy;

    Department of Electronics, Information and Bioengineering,Politecnico di Milano, Piazza L. da Vinci 32, 20133 Milan,Italy;

    EIPCM, Pariser Platz 6, 10117 Berlin, Germany;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Water saving; Gamification; Behavioral Change;

    机译:节水;游戏化;行为改变;

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