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The Machine Intelligence Hex Project

机译:机器智能十六进制项目

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摘要

Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex players and evaluating them in an automated tournament of all programs developed by the class. This article surveys educational aspects of the MIHex project. Additionally, fundamental techniques for game programming as well as specific concepts for Hex board evaluation are reviewed. The MIHex game server and possibilities of tournament organisation are described. We summarise and discuss our experiences from running the MIHex project assignment over four consecutive years. The impact on student motivation and learning benefits are evaluated using questionnaires and interviews.
机译:十六进制对两个玩家来说都是具有挑战性的战略棋盘游戏。为了提高学生在掌握复杂的机器智能和编程概念方面的理解和实践经验的进度,我们开发了机器智能十六进制(MIHex)项目。相关的本科生作业是关于设计和实施十六进制播放器,并在该班开发的所有程序的自动锦标赛中对其进行评估。本文概述了MIHex项目的教育方面。此外,还回顾了游戏编程的基本技术以及十六进制板评估的特定概念。描述了MIHex游戏服务器和锦标赛组织的可能性。我们总结并讨论了连续四年运行MIHex项目任务的经验。使用问卷和访谈评估对学生动机和学习利益的影响。

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