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Game based robust power allocation strategy with QoS guarantee in D2D communication network

机译:基于游戏在D2D通信网络中具有QoS保证的基于游戏的强大功率分配策略

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摘要

Device to device (D2D) communication, as a proximity communication technique that leverages the spatial- temporal locality of mobile data usage to achieve one to many simultaneous transmission, provides an effective solution for unloading heavy traffic. However, due to the sharing of spectrum resources, interference management has become a major challenge for D2D communication. In this paper, a game-based robust power allocation strategy with quality of service (QoS) guarantee is designed for D2D multicast network. A Stackelberg game is proposed to characterize the actions of the base station (BS) and D2D users (DUEs). In the game, the BS is seen as the leader, whereas the D2D users are followers. On the one hand, the purpose of BS is to maximize the leader's profit with the constraint of the maximum tolerable interference. On the other, the DUEs attempt to maximize the followers' profit in the network system while guaranteeing the QoS requirements for DUEs, which are modeled as probability constraints. Spectrum sharing is assumed among the cellular users (CUEs) and DUEs. Because of the dynamic characteristics of wireless channel, it is difficult and expensive to acquire accurate channel state information (CSI). On this account, the uncertain channel state information is considered in the formulated problem, and the probability threshold method is utilized to convert the uncertain constraints into tractable ones. Furthermore, a distributed algorithm to determine the optimal solutions is proposed, which significantly reduces the information exchanges. Finally, numerical results validate the performances of the proposed scheme in the aspects of convergence, utility of uses, and power consumption.
机译:设备(D2D)通信的设备作为利用移动数据使用的空间通信技术来实现一个到许多同步传输的接近通信技术,提供了一种卸载繁忙的有效解决方案。但是,由于频谱资源的共享,干扰管理已成为D2D通信的重大挑战。本文设计了一种基于游戏的强大功率分配策略,具有服务质量(QoS)保证,专为D2D多播网络设计。提出了一个Stackelberg游戏,以表征基站(BS)和D2D用户(会费)的动作。在游戏中,BS被视为领导者,而D2D用户则是追随者。一方面,BS的目的是通过最大可容忍干扰的约束来最大限度地提高领导者的利润。另一方面,会费试图最大化网络系统中的追随者的利润,同时保证QoS要求的QoS要求,这些QoS要求被建模为概率约束。在蜂窝用户(提示)和会费之间假设频谱共享。由于无线信道的动态特性,获取准确的信道状态信息(CSI)是困难和昂贵的。在该帐户中,在配制的问题中考虑不确定的信道状态信息,并且概率阈值方法用于将不确定的约束转换为易解之一。此外,提出了一种确定最佳解决方案的分布式算法,其显着降低了信息交换。最后,数值结果验证了在收敛,用途的效用和功耗方面的提出方案的性能。

著录项

  • 来源
    《Computer networks》 |2021年第5期|108130.1-108130.9|共9页
  • 作者单位

    Yanshan Univ Inst Elect Engn Qinhuangdao 066004 Hebei Peoples R China;

    Yanshan Univ Inst Elect Engn Qinhuangdao 066004 Hebei Peoples R China;

    Yanshan Univ Inst Elect Engn Qinhuangdao 066004 Hebei Peoples R China;

    Yanshan Univ Inst Elect Engn Qinhuangdao 066004 Hebei Peoples R China;

    Yanshan Univ Inst Elect Engn Qinhuangdao 066004 Hebei Peoples R China|Shanghai Jiao Tong Univ Sch Elect Informat & Elect Engn Shanghai 200240 Peoples R China;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    D2D communications; Game theory; Outage probability; Imperfect CSI; Robust optimization;

    机译:D2D通信;博弈论;停电概率;不完美的CSI;鲁棒优化;

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