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Stalking The Mainstream

机译:追踪主流

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When Mythic Entertainment released Dark Age of Camelot last October, it threw down the gauntlet in massively multiplayer online game (MMOG) development by implementing rich, detailed images an innovative game play. Since then, companies such as Funcom, Origin Systems, Turbine Entertainment, and Sony Online Entertainment have answered the challenge with MMOG titles that, like Camelot, also feature 3D-accel-erated graphic environments. These development efforts, which were chronicled last month in Part 1 of this series, have delivered the genre out of the Dark Ages, during which time simplistic imagery competed visually with a plethora of text and numbers on the computer screen.
机译:当Mythic Entertainment去年10月发行《黑暗时代的卡米洛特》时,它通过实现丰富,详细的图像和创新的游戏玩法,在大型多人在线游戏(MMOG)开发中落败。从那时起,诸如Funcom,Origin Systems,Turbine Entertainment和Sony Online Entertainment之类的公司就以MMOG标题应对了这一挑战,例如Camelot,它们还具有3D加速图形环境。这些开发工作已在上个月的本系列第1部分中进行了记述,使这种类型脱离了黑暗时代,在此期间,简单的图像在视觉上与计算机屏幕上的大量文本和数字竞争。

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