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The Sky's the Limit

机译:天空是极限

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摘要

Over a span of 77 years, Walt Disney Studios pioneered and perfected the relatively young art form of hand-drawn animation. From squash and stretch and overlapping and secondary action, to slow in and slow out, Disney founded the fundamental principles of animation and became home to the most talented artists in the world. Collectively, these artists have made the studio the gold standard in traditional feature animation and the icon of quality family entertainment. By the turn of the century, however, Disney, in partnership with Pixar Animation Studios, was producing 3D films that widely outperformed its hand-drawn movies at the box office. Thus, when Pixar decided to secede from the alliance following the release of The Incredibles (see "Hero Animation," November 2004, pg. 18), Disney chose to adapt the talent of its "Grade-A" 2D animators to the digital realm. This month, Disney's decades-old legacy will be carried into this frontier on the wings of Chicken Little, the studio's first solo foray into all-3D features.
机译:在77年的时间里,沃尔特·迪斯尼制片厂率先完善了相对年轻的手绘动画艺术形式。从挤压,伸展,重叠和辅助动作到慢进慢出,迪斯尼确立了动画的基本原理,并成为世界上最有才华的艺术家的故乡。这些艺术家共同使工作室成为传统专题动画和优质家庭娱乐偶像的金标准。然而,到本世纪之交,迪士尼与皮克斯动画工作室(Pixar Animation Studios)合作制作的3D电影在票房上的表现大大优于其手绘电影。因此,当皮克斯决定在《超人特工队》发行后退出联盟(请参阅“英雄动画”,2004年11月,第18页)时,迪士尼选择将其“ A级” 2D动画师的才能适应数字领域。 。本月,迪斯尼数十年的遗产将在“小鸡”的翅膀上带入这一前沿领域,这是该工作室首次涉足全3D功能。

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