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Big Moves

机译:大动作

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摘要

The ideal motion-capture system for filmmakers and game developers is easy to describe. It's invisible, interactive, and accurate. "A Holy Grail is to be able to capture a performer, face, and body, on set without infringing on principal photography, without an additional setup," says Debbie Denise, executive vice president of production infrastructure and executive producer at Sony Pictures Imageworks. "Directors want to employ the best actors they can; they don't want to have to worry about who is playing that character. And, they don't want to be encumbered by the needs of visual effects."
机译:对于电影制片人和游戏开发商而言,理想的动作捕捉系统很容易描述。它是无形的,交互式的和准确的。索尼影业公司影像基础设施执行副总裁兼执行制片人黛比·丹妮斯(Debbie Denise)表示:“一个圣杯就是能够在不侵犯主要摄影的情况下,不增加其他设置的情况下捕捉表演者,面部和身体。” “导演们想聘用最好的演员;他们不想担心谁在扮演那个角色。而且,他们不想被视觉效果的需求所困扰。”

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