The ideal motion-capture system for filmmakers and game developers is easy to describe. It's invisible, interactive, and accurate. "A Holy Grail is to be able to capture a performer, face, and body, on set without infringing on principal photography, without an additional setup," says Debbie Denise, executive vice president of production infrastructure and executive producer at Sony Pictures Imageworks. "Directors want to employ the best actors they can; they don't want to have to worry about who is playing that character. And, they don't want to be encumbered by the needs of visual effects."
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