Pacific Rim was a big technology experiment largely centered around improving the efficiency of the pipeline," says John Knoll, creative director at ILM and visual effects supervisor on this film. "In terms of cool R&D and new technology, that was relatively limited. It was more about trying to work out a way to deliver the same quality of work we're known for at a lower price." Autodesk's Maya is still the studio's primary animation tool. The new tools included The Foundry's Katana, Solid Angle's Arnold, and Side Effects Software's Houdini. "On Mission Impossible, I did one sequence with Katana and Arnold," Knoll says, "and I wanted to see what it would be like on a bigger project, so I said, 'Let's do the whole thing that way.' Katana was a very positive experience. It's still early in its product life cycle, and we're happy to work with The Foundry on it."
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