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New tools, new workflow

机译:新工具,新工作流程

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Pacific Rim was a big technology experiment largely centered around improving the efficiency of the pipeline," says John Knoll, creative director at ILM and visual effects supervisor on this film. "In terms of cool R&D and new technology, that was relatively limited. It was more about trying to work out a way to deliver the same quality of work we're known for at a lower price." Autodesk's Maya is still the studio's primary animation tool. The new tools included The Foundry's Katana, Solid Angle's Arnold, and Side Effects Software's Houdini. "On Mission Impossible, I did one sequence with Katana and Arnold," Knoll says, "and I wanted to see what it would be like on a bigger project, so I said, 'Let's do the whole thing that way.' Katana was a very positive experience. It's still early in its product life cycle, and we're happy to work with The Foundry on it."
机译:“环太平洋地区”是一项大型技术实验,主要围绕提高管线效率进行,” ILM的创意总监兼该影片的视觉效果主管John Knoll说,“就很酷的研发和新技术而言,这是相对有限的。 Autodesk的Maya仍然是该工作室的主要动画制作工具。新工具包括The Foundry的Katana,Solid Angle的Arnold,和Side Effects Software的Houdini。“在“不可能完成的任务”中,我与Katana和Arnold做了一个序列,” Knoll说,“我想看看在更大的项目中会是什么样,所以我说,'让我们做整个事情那样。' Katana是一次非常积极的经历。它仍处于产品生命周期的早期,我们很高兴与The Foundry合作。”

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