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Graphics processing on a graphics supercomputer

机译:图形超级计算机上的图形处理

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A description is given of the Titan Graphics Supercomputer. The primary design philosophy was to have as little redundant hardware as possible and to make as much of the hardware available to compiled application code as possible. This led to a design with multiple parallel processors, each with an integer unit and a vector floating-point unit. The system provides 3D graphics and image processing, using the main processors for most computations. The graphics subsystem consists of only a frame buffer with rasterization (vector and triangle pixel drawing) support. The Titan architecture provides a very good balance of computation and graphics but to make it more competitive in graphics or imaging-intensive applications, a special-purpose accelerator also fits into the architecture.
机译:给出了Titan图形超级计算机的描述。主要的设计思想是尽可能减少冗余硬件,并使尽可能多的硬件可用于已编译的应用程序代码。这导致了具有多个并行处理器的设计,每个处理器都有一个整数单元和一个矢量浮点单元。该系统使用主要处理器进行大多数计算,从而提供3D图形和图像处理。图形子系统仅由支持光栅化(矢量和三角形像素绘制)的帧缓冲区组成。 Titan架构在计算和图形之间实现了很好的平衡,但是为了使其在图形或图像密集型应用程序中更具竞争力,专用加速器也适合该架构。

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