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How to derive a spectrum from an RGB triplet

机译:如何从RGB三重态中得出光谱

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The accurate display of synthetic images requires careful attention to color. Simply modeling color with an RGB triplet leads to color aliasing. Most color antialiasing techniques begin with a specification of color as a spectral energy distribution. There are two apparent hurdles to be overcome to support the spectral model in rendering systems. One is the difficulty of interactively designing a spectral description of a desired color. The other problem is the difficulty of converting existing and useful libraries of RGB triplets into equivalent spectral representations. A simple method that takes as input an RGB triplet viewed on a given monitor and computes a corresponding spectrum for use in a rendering system is presented.
机译:合成图像的准确显示需要仔细注意颜色。用RGB三元组简单地对颜色建模会导致颜色混淆。大多数颜色抗混叠技术都是从将颜色指定为光谱能量分布开始的。在渲染系统中要支持光谱模型,有两个明显的障碍需要克服。其中之一是难以交互式设计所需颜色的光谱描述。另一个问题是难以将现有的和有用的RGB三元组库转换为等效的光谱表示形式。提出了一种简单的方法,该方法将在给定监视器上查看的RGB三元组作为输入,并计算用于渲染系统的相应光谱。

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