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Four decades of computer graphics

机译:四十年的计算机图形学

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Starting from a single display giving test-data feedback on MIT's Whirlwind system, computer graphics grew to a multibillion-dollar industry that revolutionized human-computer communication. Cutting across all application areas-whether engineering and scientific, or business and arts/entertainment-are the fundamental technologies and business issues of computer graphics. The increasing power of the personal computer and the enormous numbers currently installed-on the order of 100 million-provide a tempting base for investment and growth. The author expects selectively healthy industry growth through the end of this decade. Annual growth in the early 1990s has been about 12 percent. How long double digit compound revenue growth can continue, in view of the continuing price pressure, is not clear. However, the author expects to see 10 percent annual unit growth for at least the next five years (1994-99). Certainly, companies continue to form, although professional investors now seem to favor software over hardware start-ups. In particular, companies specializing in graphical user interfaces, object-oriented programming, VR, and parallel processing software appear attractive to investors.
机译:从单个显示器提供有关MIT的Whirlwind系统的测试数据反馈的计算机图形开始,发展到数十亿美元的行业,彻底改变了人机通信。跨越所有应用领域-无论是工程和科学,还是商业和艺术/娱乐-都是计算机图形学的基本技术和商业问题。个人计算机的功能日益强大,目前安装的计算机数量庞大(约1亿个),为投资和增长提供了诱人的基础。作者预计,到本十年末,行业将选择性地健康增长。在1990年代初期,年增长率约为12%。鉴于持续的价格压力,尚不清楚两位数复合收入能否持续多长时间。但是,作者希望至少在接下来的五年内(1994-99年)看到每年10%的年增长率。当然,尽管专业投资者现在似乎更喜欢软件而不是硬件初创公司,但公司仍在继续组建。特别是,专门从事图形用户界面,面向对象的编程,VR和并行处理软件的公司似乎对投资者有吸引力。

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