首页> 外文期刊>IEEE Computer Graphics and Applications >European activities in virtual reality
【24h】

European activities in virtual reality

机译:虚拟现实中的欧洲活动

获取原文
获取原文并翻译 | 示例
       

摘要

We survey European activities in virtual reality, with an emphasis on selected efforts in architecture and sound, telepresence, scientific visualization, simulation, software design, and entertainment. This article surveys European activities and funding for VR with two caveats: First, nearly a year separates writing and publication. For most scientific fields, this publication delay for survey material would be minimal: for virtual reality, significant changes might have since occurred in some programs. We took advantage of the revision period to upgrade our information and the references as much as possible. Second, some long standing, significant European efforts go unmentioned as outside the scope of our short survey or as duplicates of others included. Despite the limitations, this sampling of Europe's leading efforts collectively gives an accurate snapshot of current European activity.
机译:我们调查了欧洲在虚拟现实中的活动,重点是在架构和声音,远程呈现,科学可视化,模拟,软件设计和娱乐方面的精选工作。本文通过两个警告来概述欧洲的VR活动和资金筹措:首先,将写作和出版分开将近一年。对于大多数科学领域,调查材料的出版延迟将是最小的:对于虚拟现实,此后某些程序可能已经发生了重大变化。我们利用修订期来尽可能地升级我们的信息和参考。其次,没有提及一些长期的,重大的欧洲努力,这超出了我们的简短调查范围,也没有提及其中的重复。尽管存在局限性,但这次对欧洲领先工作的采样共同提供了当前欧洲活动的准确快照。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号