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Ten more unsolved problems in computer graphics

机译:计算机图形学中还有十多个未解决的问题

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The tradition of posing unsolved problems in computer graphics goes back to Ivan Sutherland's article "Ten unsolved problems in computer graphics", Datamation, vol. 12, no. 5, pp. 22-7 (1966). In this article, the author presents his own personal top 10: (1) novelty; (2) education; (3) systems integration; (4) simplicity; (5) better pixel arithmetic theory; (6) legacy compatibility; (7) arithmetic sloppiness; (8) antialiasing; (9) a modelling/rendering/animation challenge; and (10) finding a use for real-time 3D. Some of the problems I decry have, indeed, been solved in the theoretical sense. The problems remain unsolved in the practical sense, though, because cheap and fast solutions remain elusive. Many of the problems are more sociological and marketing issues than technical. Also, many of them have multiple parts with much overlap.
机译:在计算机图形学中提出未解决的问题的传统可以追溯到Ivan Sutherland的文章“计算机图形学中的十个未解决的问题”,Datamation,第一卷。 12号5,第22-7页(1966)。在本文中,作者提出了自己个人的前十名:(1)新颖性; (2)教育; (3)系统集成; (4)简单; (5)更好的像素算术理论; (6)遗留兼容性; (七)算术草率; (8)抗锯齿; (9)建模/渲染/动画挑战; (10)找到用于实时3D的用途。实际上,我谴责的一些问题已在理论上得到解决。但是,由于廉价和快速的解决方案仍然难以实现,因此这些问题在实际意义上仍未解决。许多问题更多是社会和市场问题,而不是技术问题。此外,它们中的许多零件都具有多个重叠的部分。

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