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Large-scale mine visualization using VRML

机译:使用VRML进行大规模矿井可视化

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Traditionally, mine plans and sections in 2D stored 3D information. We show that using VRML to model this information leads to new, interactive methods of data visualization. With the demise of the last working tin mine in Cornwall (South Crofty), perhaps the end has arrived for a way of life that saw the rise of Cornish miners and the engineering know-how they brought to the world. Using the Virtual Reality Modeling Language (VRML) is the latest in a series of attempts to view the complex arrangement of tunnels and stopes at South Crofty. VRML has many advantages, especially in rendering speed, ease of creating geometry, and the added bonus of Internet capability. This permits viewing interactive mine models by almost any interested party at almost any location if they have an Internet connection and can access a location where the model is stored. To construct a 3D model, we must first obtain coordinate information. In the case of South Crofty, this information came from three sources: electronic digital data, paper plans and miscellaneous plans and reports. Because the South Crofty survey department used a commercial mine survey package called Surpac, we used that format ourselves. Once all the information was in Surpac format, relatively painless editing could take place within Surpac using a graphical editor. Next, we used a conversion utility written in Java to convert the coordinate data into a suitable VRML format.
机译:传统上,2D的矿山计划和断面存储3D信息。我们表明,使用VRML对信息进行建模会导致新的交互式数据可视化方法。随着康沃尔(South Crofty)的最后一个锡矿的消亡,也许是一种生活方式的终结,康沃尔矿工的崛起以及他们带给世界的工程专门知识的兴起。使用虚拟现实建模语言(VRML)是一系列尝试查看South Crofty复杂的隧道和采场的最新尝试。 VRML具有许多优势,特别是在渲染速度,创建几何体的便利性以及Internet功能的额外好处方面。如果他们有互联网连接,并且几乎可以在任何位置,几乎任何感兴趣的方在任何位置查看交互式矿井模型,并且可以访问模型的存储位置。要构建3D模型,我们必须首先获取坐标信息。对于南克罗菲(South Crofty),此信息来自三个来源:电子数字数据,纸质计划以及其他计划和报告。因为South Crofty调查部门使用了名为Surpac的商业地雷调查包,所以我们使用了这种格式。一旦所有信息都采用Surpac格式,就可以使用图形编辑器在Surpac中进行相对轻松的编辑。接下来,我们使用用Java编写的转换实用程序将坐标数据转换为合适的VRML格式。

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