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Toward spontaneous interaction with the Perceptive Workbench

机译:与感知工作台的自发交互

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Until now, we have interacted with computers mostly by using wire-based devices. Typically, the wires limit the distance of movement and inhibit freedom of orientation. In addition, most interactions are indirect. The user moves a device as an analog for the action created in the display space. We envision an untethered interface that accepts gestures directly and can accept any objects we choose as interactors. We discuss methods for producing more seamless interaction between the physical and virtual environments through the Perceptive Workbench. We applied the system to an augmented reality game and a terrain navigating system. The Perceptive Workbench can reconstruct 3D virtual representations of previously unseen real-world objects placed on its surface. In addition, the Perceptive Workbench identifies and tracks such objects as they are manipulated on the desk's surface and allows the user to interact with the augmented environment through 2D and 3D gestures.
机译:到目前为止,我们主要通过基于有线的设备与计算机进行交互。通常,导线限制了移动距离并抑制了定向自由度。另外,大多数交互都是间接的。用户将设备作为模拟对象移动到显示空间中创建的动作。我们设想了一个不受限制的界面,该界面可以直接接受手势,并且可以接受我们选择作为交互器的任何对象。我们讨论了通过感知工作台在物理和虚拟环境之间产生更无缝交互的方法。我们将该系统应用于增强现实游戏和地形导航系统。感知工作台可以重建放置在其表面上的以前看不见的真实世界对象的3D虚拟表示。另外,在桌面上操作这些对象时,感知工作台可以识别并跟踪这些对象,并允许用户通过2D和3D手势与增强环境进行交互。

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