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Walk-up VR: virtual reality beyond projection screens

机译:步入式VR:超越投影屏幕的虚拟现实

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摘要

Today, VR research and development efforts often focus on the continual innovation of interaction styles and metaphors for virtual environments (VEs). New tools and interaction devices aim to increase the immersive experience rather than support seamless integration with real work scenarios. Even though users may soon perceive odours within VEs, real, task-oriented interaction within these environments will continue to lag behind. Combining these efforts can result in new user interfaces that reduce the cumbersome barriers prevalent in VEs today, finally unleashing the latent impact of this technology in everyday life. Implementing this vision requires an interdisciplinary and applied approach to integrate VR into the workplace. Mixed-reality display capabilities, useful multimodal interaction and perceptual, intuitive interfaces are major components of such an application-oriented and human-centered approach, for which we coined the term walk-up VR. The paper discusses augmented and virtual reality as contributing technologies.
机译:如今,VR研究与开发工作通常专注于交互样式和虚拟环境(VE)隐喻的不断创新。新工具和交互设备旨在增加沉浸式体验,而不是支持与实际工作场景的无缝集成。即使用户可能很快就会意识到VE中的气味,但在这些环境中真正的,面向任务的交互仍将继续落后。结合这些努力,可以创建新的用户界面,从而减少当今VE中普遍存在的繁琐障碍,最终释放出该技术在日常生活中的潜在影响。要实现这一愿景,就需要一种跨学科的应用方法,以将VR集成到工作场所中。混合现实显示功能,有用的多模式交互以及可感知的直观界面是这种面向应用程序和以人为本的方法的主要组成部分,为此我们创造了术语“步行VR”。本文讨论了增强和虚拟现实作为贡献技术。

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