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Generating Semantic 3D Models of Underground Infrastructure

机译:生成地下基础设施的语义3D模型

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By combining two previously unrelated techniquesȁ4;semantic markup in a scene-graph and generative modelingȁ4;a new framework retains semantic information until late in the rendering pipeline. This is a crucial prerequisite for achieving enhanced visualization effects and interactive behavior that doesn''''t compromise interactive frame rates. The proposed system creates interactive 3D visualizations from 2D geospatial databases in the domain of utility companies'''' underground infrastructure, creating urban models based on the companies'''' real-world data. The system encodes the 3D models in a scene-graph that mixes visual models with semantic markup that interactively filters and styles the models. The actual graphics primitives are generated on the fly by scripts that are attached to the scene-graph nodes.
机译:通过结合两种先前不相关的技术ȁ4;场景图中的语义标记和生成建模ȁ4;一个新的框架将语义信息保留到渲染管道的后期。这是实现不影响交互式帧速率的增强可视化效果和交互式行为的关键先决条件。拟议中的系统从公用事业公司的地下基础设施领域的2D地理空间数据库创建交互式3D可视化,并基于公司的现实数据创建城市模型。系统在场景图中对3D模型进行编码,该场景图中将视觉模型与语义标记混合在一起,从而对模型进行交互式过滤和样式化。实际的图形基元由附加到场景图节点的脚本动态生成。

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