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Viewpoint-Based Ambient Occlusion

机译:基于视点的环境光遮挡

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Ambient occlusion is a powerful technique that mimics indirect global illumination at a fraction of the cost. In this paper, we introduce a new ambient occlusion technique based on an information-theoretic framework. We define a viewpoint quality measure using information accessible through a channel built between a set of viewpoints and an object''s polygons. By inverting this channel, we can access polygon information from all viewpoints. From this polygonal information, we obtain an occlusion map that we can use as a classic ambient occlusion technique, as well as in several other applications. We can, for example, use the map to guide viewpoint selection by highlighting the most informative object views; to enhance object features, such as its most salient parts; and to produce nonphotorealistic object visualizations.
机译:环境光遮挡是一种功能强大的技术,可以以很小的成本模仿间接全局照明。在本文中,我们介绍了一种基于信息理论框架的新环境遮挡技术。我们使用通过可在一组视点和对象的多边形之间建立的通道访问的信息来定义视点质量度量。通过反转此通道,我们可以从所有角度访问多边形信息。从此多边形信息中,我们获得了可以用作经典环境光遮挡技术以及其他应用程序的光遮挡图。例如,我们可以通过突出显示信息最多的对象视图来使用地图来指导视点选择;增强对象特征,例如其最显着的部分;并产生非真实感的对象可视化效果。

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