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Efficient 3D Pointing Selection in Cluttered Virtual Environments

机译:杂乱的虚拟环境中的高效3D指向选择

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Most pointing techniques for 3D selection in spatially immersive virtual environments rely on a ray originating at the user's hand and controlled by the hand orientation. However, mismatches between visible objects (those appearing unoccluded from the user's eye position) and selectable objects (those appearing unoccluded from the user's hand position) could hinder selection performance. The authors propose a new device-ray mapping, Ray Casting from the Eye (RCE), to overcome this problem. In a controlled experiment involving selection tasks with complex 3D scenes, RCE clearly outperformed ray casting in terms of speed and accuracy. This article is part of a special issue on 3D user interfaces.
机译:在空间沉浸式虚拟环境中进行3D选择的大多数指示技术都依赖于源自用户手部并由手部方向控制的光线。但是,可见对象(从用户的眼睛位置看不见的那些对象)和可选对象(从用户的手位置看不见的那些对象)之间的不匹配可能会影响选择性能。作者提出了一种新的设备射线贴图,即“眼睛的射线投射(RCE)”,以解决此问题。在涉及具有复杂3D场景的选择任务的受控实验中,RCE在速度和准确性方面明显优于射线投射。本文是有关3D用户界面的特刊的一部分。

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