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Motivation and Procrastination: Methods for Evaluating Pragmatic Casual Information Visualizations

机译:动机和拖延:评估实用的休闲信息可视化的方法

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摘要

For casual users, how do goals and incentives interact with visualization usage patterns? Professional race car drivers are almost exclusively concerned about a car's performance, whereas average car owners might be swayed by fuel efficiency, aesthetics, and even color. Similarly, factors other than performance might motivate casual information visualization (InfoVis) users. Outside of work contexts, visualizations serve as cognitive aids, art, propaganda, and even procrastination aids. Out of curiosity, we asked two women with no computer science training to look at the digg visualizations by Stamen design. To our surprise, comments changed from "sooo cute" and "I like [the] animation" during the first minute to "annoying" and "cute but not practical" less than five minutes later. Motion rapidly went from being appealing and motivating to being distracting and discouraging. Perhaps simply getting eyes on the screen is insufficient. But what makes a visualization successful in informal contexts, and if we do not know, how do we find out?
机译:对于临时用户,目标和动机如何与可视化使用模式交互?专业赛车手几乎只关心汽车的性能,而普通车主可能会因燃油效率,美观甚至颜色而受到影响。同样,性能以外的因素也可能会激发临时信息可视化(InfoVis)用户。在工作环境之外,可视化可以用作认知辅助,艺术,宣传甚至拖延辅助。出于好奇,我们让两名未经计算机科学培训的女性来看看Stamen设计的digg可视化效果。令我们惊讶的是,少于五分钟后,评论从第一分钟的“太可爱”和“我喜欢动画”变成了“烦人”和“可爱但不切实际”。运动迅速地从吸引人和激励变为分心和沮丧。也许仅仅注视屏幕是不够的。但是,什么使可视化在非正式环境中成功,是什么,如果我们不知道,如何找到呢?

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