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Brain Springs: Fast Physics for Large Crowds in WALLȂ2;E

机译:脑泉:WALLȂ2; E中大人群的快速物理学

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A major challenge of making WALLldrE was creating believable physics for human and robot crowds. To do this, Pixar technical directors combined a custom spring-physics system in the Massive software platform with traditional simulation methods. The performance was fast enough to scale for large crowds and maintain interactivity for previews. Computer animation is a developed, thriving field that has benefitted greatly from the techniques of traditional animation and its insights into what elements of motion create appealing characters. Pixar Animation Studios introduced the adaptation of such elements as squash, stretch, follow-through, and anticipation to the field, which guide some of the most successful computer animation to date. However, these elements are often neglected in crowd simulations, where rendering challenges, group behavior, and appearance variation are the dominant focus.
机译:制作WALLldrE的主要挑战是为人类和机器人人群创造可信的物理学。为此,皮克斯技术总监将Massive软件平台中的定制弹簧物理系统与传统的仿真方法结合在一起。该性能足够快,可以扩展到大量人群,并保持交互性以进行预览。计算机动画是一个发达的,蓬勃发展的领域,它从传统动画技术及其对哪些运动元素创造出吸引人的角色的见解中受益匪浅。皮克斯动画工作室(Pixar Animation Studios)向现场介绍了壁球,拉伸,跟踪和预期等元素的改编,从而指导了迄今为止一些最成功的计算机动画。但是,这些元素通常在人群模拟中被忽略,在这些模拟中,渲染挑战,群体行为和外观变化是主要重点。

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