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Solid-Texture Synthesis: A Survey

机译:固体纹理合成:调查

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摘要

Solid textures are an efficient way to compactly represent 3D objects' external and internal appearance, providing practical advantages over classic 2D texturing. Two main methods exist for synthesizing solid textures. Procedural methods obtain colors through functions that algorithmically encode the texture's appearance and structural properties. Example-based methods capture and replicate the appearance as described by a set of input exemplars. These methods can also be classified as boundary independent or boundary dependent. For boundary-independent methods, the shape of the object to be textured is irrelevant, and texture information can be freely generated for each point in the space. Boundary-dependent methods conform the synthesis process to the object's actual shape so that they can exploit this information to orient and guide texture generation. This article reviews the different methodologies' strengths and weaknesses, the classes of appearances they can successfully synthesize, and failure cases. In particular, it focuses on boundary-independent methods' advantages and drawbacks compared to boundary-dependent methods.
机译:实体纹理是紧凑地表示3D对象外部和内部外观的有效方法,与经典2D纹理相比具有实际优势。存在两种主要的合成实体纹理的方法。程序方法通过函数来​​获得颜色,这些函数通过算法对纹理的外观和结构特性进行编码。基于示例的方法按照一组输入示例描述的方式捕获和复制外观。这些方法也可以分为与边界无关或与边界有关。对于与边界无关的方法,要纹理化的对象的形状无关紧要,并且可以为空间中的每个点自由生成纹理信息。边界相关方法使合成过程符合对象的实际形状,以便他们可以利用此信息来定向和引导纹理生成。本文回顾了不同方法的优缺点,可以成功综合的外观类型以及失败案例。特别是,它着重于与边界无关的方法相比,边界无关的方法的优缺点。

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