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The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces

机译:Wiimote及以后:3D用户界面的空间便捷设备

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The Nintendo Wii Remote (Wiimote) has served as an input device in 3D user interfaces (3DUIs) but differs from the general-purpose input hardware typically found in research labs and commercial applications. Despite this, no one has systematically evaluated the device in terms of what it offers 3DUI designers. Experience with the Wiimote indicates that it's an imperfect harbinger of a new class of spatially convenient devices, classified in terms of spatial data, functionality, and commodity design. This tutorial presents techniques for using the Wiimote in 3DUIs. It discusses the device's strengths and how to compensate for its limitations, with implications for future spatially convenient devices.
机译:Nintendo Wii Remote(Wiimote)曾用作3D用户界面(3DUI)的输入设备,但不同于通常在研究实验室和商业应用中发现的通用输入硬件。尽管如此,还没有人根据它为3DUI设计人员提供的产品来系统地评估该设备。 Wiimote的经验表明,它不是一类新的空间便利设备的预兆,这些设备按空间数据,功能和商品设计分类。本教程介绍了在3DUI中使用Wiimote的技术。它讨论了设备的优势以及如何弥补其局限性,并对未来的空间便捷设备产生了影响。

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