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A Practical Workflow for Making Anatomical Atlases for Biological Research

机译:为生物学研究制作解剖图谱的实际工作流程

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The anatomical atlas has been at the intersection of science and art for centuries. These atlases are essential to biological research, but high-quality atlases are often scarce. Recent advances in imaging technology have made high-quality 3D atlases possible. However, until now there has been a lack of practical workflows using standard tools to generate atlases from images of biological samples. With certain adaptations, CG artists' workflow and tools, traditionally used in the film industry, are practical for building high-quality biological atlases. Researchers have developed a workflow for generating a 3D anatomical atlas using accessible artists' tools. They used this workflow to build a mouse limb atlas for studying the musculoskeletal system's development. This research aims to raise the awareness of using artists' tools in scientific research and promote interdisciplinary collaborations between artists and scientists. This video (http://youtu.be/g61C-nia9ms) demonstrates a workflow for creating an anatomical atlas.
机译:几个世纪以来,解剖图谱一直处在科学与艺术的交汇处。这些地图集对生物学研究必不可少,但是高质量的地图集通常很少。成像技术的最新进展使高质量3D地图集成为可能。但是,到目前为止,还缺乏使用标准工具从生物样品图像生成图集的实际工作流程。经过适当的修改,CG艺术家的工作流程和工具(通常用于电影行业)对于构建高质量的生物地图集非常实用。研究人员开发了一种工作流程,可使用可访问的艺术家的工具生成3D解剖图集。他们使用此工作流程构建了一个小鼠肢体图集,以研究肌肉骨骼系统的发展。这项研究旨在提高人们在科学研究中使用艺术家工具的意识,并促进艺术家与科学家之间的跨学科合作。该视频(http://youtu.be/g61C-nia9ms)演示了创建解剖图集的工作流程。

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