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User-Friendly Graph Editing for Procedural Modeling of Buildings

机译:用户友好的图形编辑,用于建筑物的过程建模

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摘要

A proposed rule-based editing metaphor intuitively lets artists create buildings without changing their workflow. It's based on the realization that the rule base represents a directed acyclic graph and on a shift in the development paradigm from product-based to rule-based representations. Users can visually add or edit rules, connect them to control the workflow, and easily create commands that expand the artist's toolbox (for example, Boolean operations or local controlling operators). This approach opens new possibilities, from model verification to model editing through graph rewriting.
机译:提出的基于规则的编辑隐喻使艺术家可以直观地创建建筑物而无需更改其工作流程。它基于这样的认识:规则库代表有向无环图,并且开发范式已从基于产品的表示转换为基于规则的表示。用户可以直观地添加或编辑规则,将其连接以控制工作流程,并轻松创建用于扩展艺术家工具箱的命令(例如,布尔运算或本地控制运算符)。这种方法开辟了新的可能性,从模型验证到通过图形重写的模型编辑。

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