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Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain

机译:创建可广泛访问的空间接口:用于管理持久性疼痛的移动VR

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Using widely accessible VR technologies, researchers have implemented a series of multimodal spatial interfaces and virtual environments. The results demonstrate the degree to which we can now use low-cost (for example, mobile-phone based) VR environments to create rich virtual experiences involving motion sensing, physiological inputs, stereoscopic imagery, sound, and haptic feedback. Adapting spatial interfaces to these new platforms can open up exciting application areas for VR. In this case, the application area was in-home VR therapy for patients suffering from persistent pain (for example, arthritis and cancer pain). For such therapy to be successful, a rich spatial interface and rich visual aesthetic are particularly important. So, an interdisciplinary team with expertise in technology, design, meditation, and the psychology of pain collaborated to iteratively develop and evaluate several prototype systems. The video at http://youtu.be/mMPE7itReds demonstrates how the sine wave fitting responds to walking motions, for a walking-in-place application.
机译:研究人员使用可广泛使用的VR技术,实现了一系列多模式空间接口和虚拟环境。结果表明,我们现在可以使用低成本(例如,基于移动电话的)VR环境在多大程度上创建涉及运动感应,生理输入,立体图像,声音和触觉反馈的丰富虚拟体验。使空间接口适应这些新平台可以为VR开辟令人兴奋的应用领域。在这种情况下,应用领域是针对持续性疼痛(例如关节炎和癌症疼痛)患者的家庭VR治疗。为了使这种疗法成功,丰富的空间界面和丰富的视觉美感尤为重要。因此,一支在技术,设计,冥想和疼痛心理学方面具有专业知识的跨学科团队合作,以迭代方式开发和评估了多个原型系统。 http://youtu.be/mMPE7itReds上的视频演示了对于就地行走应用,正弦波拟合如何响应行走运动。

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