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Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior—A Study of the Potential of VR

机译:展望未来希望不会成为现实的未来:计算机图形如何影响我们的行为 - 对VR潜力的研究

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摘要

Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the society has always been present on a personal and collective level. However, the concern for this kind of phenomena is increasing, as demographic and economic growth is amplifying its impact on people health, economies, and ecosystems. As a consequence, we have seen the rise of research fields as design for behavior change, with a growing interest in the use of tools as persuasive technologies, serious games and interactive systems to affect people awareness, attitude, and behavior. To these purposes, computer graphics and especially virtual reality (VR) has great potential since it can provide experiences to deepen users' understanding and emotional involvement regarding a variety of social and environmental issues. Here, we discuss the use of VR as a powerful, versatile, and cost-effective tool to deliver virtual experiences that inform and motivate users to change behavior. We describe and relate different aspects regarding sustainable behavior and VR experience design with respect to their potential to support behavior change.
机译:人类倾向于从事对自己,环境和社会有害的行为一直存在于个人和集体层面上。然而,随着人口统计和经济增长的影响,对这种现象的担忧正在增加,这是对人们对人们的影响,经济和生态系统的影响。因此,我们已经看到了研究领域的崛起作为行为改变的设计,越来越感兴趣的使用工具作为说服技术,严肃的游戏和互动系统来影响人们意识,态度和行为。为了这些目的,计算机图形学和尤其是虚拟现实(VR)具有很大的潜力,因为它可以提供深化用户对各种社会和环境问题的理解和情感参与的经验。在这里,我们讨论了VR作为强大,多功能和经济效益的工具,以提供通知和激励用户更改行为的虚拟体验。我们描述了对可持续行为和VR体验设计的不同方面,以及他们支持行为变革的潜力。

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