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Comparative Study Of Broadcast And Multicast In 3gpp And 3gpp2 Networks

机译:3gpp和3gpp2网络中广播和组播的比较研究

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Multicast can greatly save network bandwidth because only one copy of data is transmitted in the shared paths. Applications such as video conferences and network games usually can benefit from multicast. Although mobile multicast has been studied for years, it is still a challenge and has not been widely realized in today's Internet. Both 3GPP and 3GPP2 have defined architectures and protocols for multicast. This paper presents the multicast architectures and operations defined in 3GPP and 3GPP2. Besides, this paper also provides a systematic comparison of them. In addition to system architectures, various issues including mobility, QoS, and security are discussed. Moreover, we discuss the challenges in radio resource management (RRM), power control, scalability, and complexity. This paper could be a reference for those seeking the perspective often difficult to obtain from standards specifications.
机译:组播可以大大节省网络带宽,因为在共享路径中仅传输一份数据。视频会议和网络游戏等应用程序通常可以从多播中受益。尽管对移动多播进行了多年研究,但它仍然是一个挑战,并且在当今的Internet中尚未得到广泛实现。 3GPP和3GPP2都定义了用于多播的体系结构和协议。本文介绍了3GPP和3GPP2中定义的多播体系结构和操作。此外,本文还对它们进行了系统的比较。除了系统架构,还讨论了各种问题,包括移动性,QoS和安全性。此外,我们讨论了无线电资源管理(RRM),功率控制,可伸缩性和复杂性方面的挑战。本文可以为那些寻求从标准规范中通常难以获得的观点的人士提供参考。

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