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Human walking animation based on foot reaction force in the three - dimensional virtual world

机译:三维虚拟世界中基于脚部反作用力的人体步行动画。

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摘要

This paper introduces a method that can generate continuous human walking motion automatically on an arbitrary path in a three - dimensional (3D) modelled scene. The method is based on a physical approach that solves the boundary value problem. In the motion generation stage, natural - looking walking motion, which includes plane walking, walking upstairs and downstairs and walking on a curved path, is created by applying dynamics and kinematics.
机译:本文介绍了一种可以在三维(3D)建模场景中的任意路径上自动生成连续人类步行运动的方法。该方法基于解决边界值问题的物理方法。在运动生成阶段,通过应用动力学和运动学来创建自然的外观行走运动,包括平面行走,在楼上和楼下行走以及在弯曲路径上行走。

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