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Toward understanding embodied human-virtual character interaction through virtual and tactile hugging

机译:为了了解通过虚拟和触觉拥抱的体现人类虚拟字符互动

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摘要

This between-group study investigated participants' experiences of tactile feedback patterns when asked to hug a virtual character. Five experimental conditions were developed, one with no tactile feedback and four with tactile feedback. The participants were placed in a virtual city and informed they would be meeting a virtual friend, who they were instructed to hug once the character came close to them. During the virtual hug, one of the five experimental conditions was examined. Immediately after the hug, participants were asked to complete a questionnaire to capture their experiences. The results obtained from this study indicated that: (1) even if the tactile feedback is not considered to be highly accurate in terms of timing, duration, and position, as long as it is perceived as less persistent, it provides a more positive experience; (2) the perceived realism of the virtual hug is strongly correlated with the perceived realism of the tactile feedback; and (3) the female participants had a more intense interaction with the virtual character (friend) compared with the male participants. Limitations and future study directions are discussed.
机译:在被要求拥抱虚拟角色时,这对集团之间的研究调查了参与者的触觉反馈模式的经历。开发了五种实验条件,一个没有触觉反馈和具有触觉反馈的四种。参与者被置于一个虚拟城市,并告知他们会遇到一个虚拟朋友,一旦角色接近他们,他们被指示拥抱。在虚拟拥抱中,检查了五种实验条件之一。拥抱后立即,参与者被要求完成调查问卷以捕捉他们的经历。从本研究中获得的结果表明:(1)即使在定时,持续时间和位置方面不被认为是高度准确的,只要它被视为较少的持久性,它提供了更积极的经验; (2)虚拟拥抱的感知现实主义与触觉反馈的感知现实主义强烈相关; (3)与男性参与者相比,女性参与者与虚拟角色(朋友)有更强烈的互动。讨论了局限性和未来的研究方向。

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