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A survey of interactive mesh-cutting techniques and a new method for implementing generalized interactive mesh cutting using virtual tools

机译:交互式网格切割技术的调查和使用虚拟工具实现广义交互式网格切割的新方法

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In our experience, mesh-cutting methods can be distinguished by how their solutions address the following major issues: definition of the cut path, primitive removal and re-meshing, number of new primitives created, when re-meshing is performed, and representation of the cutting tool. Many researches have developed schemes for interactive mesh cutting with the goals of reducing the number of new primitives created, creating new primitives with good aspect ratios, avoiding a disconnected mesh structure between primitives in the cut path, and representing the path traversed by the tool as accurately as possible. The goal of this paper is to explain how, by using a very simple framework, one can build a generalized cutting scheme. This method allows for any arbitrary cut to be made within a virtual object, and can simulate cutting surface, layered surface or tetrahedral objects using a virtual scalpel, scissors, or loop cautery tool. This method has been implemented in a real-time, haptic-rate surgical simulation system allowing arbitrary cuts to be made on high-resolution patient-specific models.
机译:根据我们的经验,网格切割方法可以通过其解决方案解决以下主要问题的方式加以区分:切割路径的定义,图元的删除和重新网格化,创建的新图元的数量,执行重新网格化时的表示形式以及切割工具。许多研究已经开发出用于交互式网格切割的方案,其目标是减少创建的新图元的数量,创建具有良好长宽比的新图元,避免切割路径中的图元之间的网格结构断开,以及将工具所遍历的路径表示为尽可能准确。本文的目的是说明如何通过使用一个非常简单的框架来构建通用的切割方案。此方法允许在虚拟对象内进行任意切割,并可以使用虚拟手术刀,剪刀或循环烧灼工具模拟切割表面,分层表面或四面体对象。该方法已在实时触觉速率外科手术仿真系统中实现,从而可以在高分辨率的患者特定模型上进行任意切割。

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