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A comparative study of awareness methods for peer-to-peer distributed virtual environments

机译:对等分布式虚拟环境的感知方法比较研究

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The increasing popularity of multi-player online games is leading to the widespread use of large-scale Distributed Virtual Environments (DVEs) nowadays. In these systems, peer-to-peer (P2P) architectures have been proposed as an efficient and scalable solution for supporting massively multi-player applications. However, the main challenge for P2P architectures consists of providing each avatar with updated information about which other avatars are its neighbors. This problem is known as the awareness problem. In this paper, we propose a comparative study of the performance provided by those awareness methods that are supposed to fully solve the awareness problem. This study is performed using well-known performance metrics in distributed systems. Moreover, while the evaluations shown in the literature are performed by executing P2P simulations on a single (sequential) computer, this paper evaluates the performance of the considered methods on actually distributed systems. The evaluation results show that only a single method actually provides full awareness to avatars. This method also provides the best performance results.
机译:多玩家在线游戏的日益普及导致当今大规模的分布式虚拟环境(DVE)的广泛使用。在这些系统中,已经提出了对等(P2P)体系结构,作为支持大规模多人游戏应用程序的有效且可扩展的解决方案。但是,P2P体系结构的主要挑战在于为每个头像提供与哪些其他头像是其邻居的更新信息。此问题称为意识问题。在本文中,我们提议对那些应该完全解决意识问题的意识方法所提供的性能进行比较研究。这项研究是使用分布式系统中众所周知的性能指标进行的。此外,虽然文献中显示的评估是通过在单个(顺序)计算机上执行P2P仿真来执行的,但本文还是评估了所考虑方法在实际分布式系统上的性能。评估结果表明,实际上只有一种方法可以完全了解化身。此方法还可以提供最佳性能结果。

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