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Dealing with dynamic changes in time critical decision-making for MOUT simulations

机译:在MOUT仿真中处理关键时间决策中的动态变化

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Generating realistic behaviors for the non-player characters (also known as bots) is an important task for Military Operations on Urban Terrain (MOUT) simulations. Most of the current bots reasoning models are based on complete rational analysis of all alternatives. However, such models may not be adequate in time critical and uncertain situations. In such situations, due to time constraints and incomplete information, humans rely mainly on experience rather than some structured analysis of the given situation to make decisions. In our previous work, we have developed SNAP, a time critical decision-making framework which aims to imitate human decision-making processes for MOUT simulations. A major limitation that we found about SNAP is its difficulty in dealing with dynamic changes in MOUT simulations. In this paper, we propose to address this problem by incorporating a novel feature of expectations into SNAP. The effectiveness of this new feature is assessed with Twilight City, a virtual environment for MOUT simulations. Experimental results show that our expectation model works well in dealing with dynamic changes in MOUT.
机译:为非玩家角色(也称为机器人)生成现实行为是城市地形(MOUT)军事行动仿真的重要任务。当前大多数机器人推理模型都基于对所有替代方案的完整理性分析。但是,在时间紧迫和不确定的情况下,此类模型可能不足。在这种情况下,由于时间限制和信息不完整,人们主要依靠经验,而不是对给定情况进行某种结构化的分析来做出决策。在之前的工作中,我们开发了SNAP,这是一个时间紧迫的决策框架,旨在模仿MOUT仿真的人类决策过程。我们发现的关于SNAP的主要限制是它难以处理MOUT仿真中的动态变化。在本文中,我们建议通过将期望的新功能整合到SNAP中来解决此问题。借助MOUT仿真的虚拟环境Twilight City评估了此新功能的有效性。实验结果表明,我们的期望模型可以很好地应对MOUT的动态变化。

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