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Cross-platform management of intelligent objects behaviors in serious virtual environments

机译:严重虚拟环境中智能对象行为的跨平台管理

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In this paper, we present a generic interaction framework that controls intelligent objects' actions in different virtual world (VW) platforms. These actions are based on the state of external platform-independent artificial intelligence-based systems such as multi-agent and rule-based systems. We have evaluated the proposed framework by means of two intelligent objects, a door and a noticeboard, incorporating them in Second Life and OpenWonderland VWs. These objects allow to work along three advanced aspects of a serious virtual environment: it is a dynamic space where participants are synchronously informed about activities evolution inside the virtual space, it can integrate processes and information coming from the real world, and it needs norms to organize participants actions, to define actions consequences, and to prevent undesired participants behaviors. Copyright © 2011 John Wiley & Sons, Ltd.
机译:在本文中,我们提出了一个通用的交互框架,该框架可控制不同虚拟世界(VW)平台中智能对象的动作。这些操作基于外部独立于平台的基于人工智能的系统(例如多代理和基于规则的系统)的状态。我们已经通过两个智能对象(一扇门和一个告示板)评估了所提出的框架,并将它们结合到了《第二人生》和OpenWonderland大众汽车中。这些对象允许在严肃的虚拟环境的三个高级方面进行工作:这是一个动态空间,参与者可以在此动态地了解虚拟空间内的活动演变,可以集成来自现实世界的流程和信息,并且需要规范组织参与者的行为,定义行为的后果,并防止不希望的参与者行为。版权所有©2011 John Wiley&Sons,Ltd.

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