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Realistic paint simulation based on fluidity, diffusion,and absorption

机译:基于流动性,扩散和吸收的逼真的涂料模拟

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We present a new method to create realistic paint simulation, utilizing the characteristics of paint, such as fluidity, diffusion,nand absorption. We treat the painting elements separately as pigment, binder, solvent, and paper. Adopting smoothedparticlenhydrodynamics including a consideration of viscoelastic movement, we simulate the fluid motion of the paint andnthe solvent. To handle the diffusion of the pigment in the solvent, we utilize the mass transfer method. Following Fick’snlaw, the concentration of pigment changes and each pigment particle is diffused to the neighborhood accordingly. As timenelapses, the binder and the solvent are absorbed, and for the most part, the pigment remains on the paper. The Lucas–nWashburn equation determines the distance of absorption. The examples show that our approach can effectively generatenvarious types of painting. Copyright © 2013 John Wiley & Sons, Ltd.
机译:我们提出了一种新的方法来利用涂料的流动性,扩散性和吸收性等特性来创建逼真的涂料模拟。我们将绘画元素分别视为颜料,粘合剂,溶剂和纸张。采用考虑粘弹性运动的平滑粒子流体动力学,我们模拟了涂料和溶剂的流体运动。为了处理颜料在溶剂中的扩散,我们利用了传质方法。遵循菲克的法则,颜料的浓度发生了变化,每个颜料颗粒也相应地扩散到附近。随着时间的流逝,粘合剂和溶剂被吸收,并且颜料大部分残留在纸上。 Lucas–nWashburn方程确定吸收距离。实例表明,我们的方法可以有效地生成各种类型的绘画。版权所有©2013 John Wiley&Sons,Ltd.

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