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Anticipated velocity based guidance strategy for wheeled mobile evader amidst stationary and moving obstacles in bounded environment

机译:受限环境中静止和移动障碍物中轮式机动躲避者基于速度的预期制导策略

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摘要

This paper is concerned with a class of pursuit-evasion game problems amidst stationary and moving obstacles in a bounded environment. We concentrate on evader's strategy taking into account the following challenges: (i) pursuer and evader are nonholonomic wheeled mobile robots and the evader is slower than the pursuer; (ii) pursuer follows a proportional navigation law; and (iii) geometry of the environment is not known to the players, a priori. We propose an efficient evader-centric anticipated velocity based guidance strategy. Pursuer's trajectory is anticipated at each step by the evader using quadratic polynomial interpolation. The aim of the evader is to escape interception with the pursuer for maximum possible time. To deal with static obstacles, a technique based on a well-known tangent bug algorithm is presented. While dealing with dynamic obstacles, a recently introduced reciprocal orientation method is employed to avoid collision in situations when the dynamic obstacle also cooperates in the process. In case dynamic obstacles do not participate in the process of collision avoidance, a well-known velocity obstacle method is employed for planning safe collision-free paths. Efficiency of the proposed algorithms is analyzed with respect to the interception time and the distance traveled by the players. Copyright (c) 2014 John Wiley & Sons, Ltd.
机译:本文涉及在受限环境中静止和移动障碍物中的一类追逃游戏问​​题。考虑到以下挑战,我们专注于逃避者的策略:(i)追赶者和逃避者是非完整的轮式移动机器人,逃避者的速度比追赶者慢; (ii)追随者遵守比例航行法; (iii)玩家事先不知道环境的几何形状。我们提出了一种有效的以逃避者为中心的预期速度的制导策略。逃避者使用二次多项式插值法在每个步骤中都将预测追求者的轨迹。逃避者的目的是在最大可能的时间内逃避与追击者的拦截。为了解决静态障碍,提出了一种基于众所周知的切线错误算法的技术。在处理动态障碍物时,采用了一种最新引入的相互定向方法来避免动态障碍物在此过程中也相互配合的情况下发生碰撞。如果动态障碍物不参与避免碰撞的过程,则采用众所周知的速度障碍物方法来规划安全的无碰撞路径。针对截取时间和玩家行进的距离,分析了所提出算法的效率。版权所有(c)2014 John Wiley&Sons,Ltd.

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