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Block-balanced meshes in iterative uniform refinement

机译:块状网格的迭代均匀细化

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In this paper we study and delimit a property of known four triangle subdivisions that is useful in tri to quad mesh conversion methods. We provide both theoretical results and empirical evidence showing that iterative application of the four triangles longest-edge subdivision and the four triangles similar subdivision produces block-balanced meshes, meshes in which triangle pairs sharing a common longest edge tend to cover the area of the entire mesh. Some other properties of such triangle subdivisions regarding mesh quality and adjacency relationships are also discussed. (C) 2006 Elsevier B.V. All rights reserved.
机译:在本文中,我们研究并界定了已知的四个三角形细分的属性,该属性可用于三到四网格转换方法。我们提供理论结果和经验证据,表明四个三角形最长边细分和四个相似细分的四个迭代应用产生块平衡网格,其中具有共同最长边的三角形对倾向于覆盖整个区域啮合。还讨论了此类三角形细分的有关网格质量和邻接关系的其他一些属性。 (C)2006 Elsevier B.V.保留所有权利。

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